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Simply ignoring the story isn't an option, as it infects every inch of Absolution. No-one expects the underworld of an assassin to be sunshine, lollipops and rainbows, but the boorish, pointless, constant nastiness and dreadful characters are incredibly tiresome. Hitman: Absolution is an intense mix of serenity and obscenity, its foul-mouthed. The only exceptions are 47 and Victoria, but she might as well have been named Little Miss MacGuffin, such is the respect and character development she is afforded. Hitman: Absolution's vivid world and enjoyable stealth-action gameplay overshadow its few notable inconsistencies. A grubby and incoherent yarn where the men are vile perverts and all the women are daftly proportioned sex objects.
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But wrong reasons or right reasons, there's little to disguise that Absolution's narrative ultimately fails because it's trash. But you feel Absolution does so for the wrong reasons, to ride on the coat-tails of successful narrative-driven games to have an excuse to incorporate Uncharted style set-pieces and bombast.
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Nor is it wrong for a developer to take risks with a beloved series. Of course, there's nothing wrong with pushing narrative in video games.
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